Optimized database read/write for less interaction with loot system.
Spell damage has been reviewed and needs more testing.
Added a Respawn “Chance” to all mobs for a more realistic live like respawn.
Server has been optimized for a new threading system. This includes region timers.
Housing move to bind not longer ports players in air.
Mob damage has been reviewed using the same player based dps system without having to rely solely on database variables.
Group bonus when u get an add on pull and not when u get in a group
Scout and Assassination “QUEST” has been refactored to provide smoother execution by server when entering the correct area for this quest.
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